Gamifying urban nature experiences
DOI:
https://doi.org/10.3112/erdkunde.2024.04.03Keywords:
Urban ecology, protection of nature, environmental responsibility, gamification, mixed reality, LisbonAbstract
Nature experiences are important drivers of environmental awareness and responsibility, as literature has shown that people who feel a greater connectedness with nature tend to be more active in conservation action. Despite this, recent studies have shown that nature contact within urban space is in decline, which has led scholars to call for novel ways to reconnect urban dwellers with nature. With this in mind, this paper explores the potential of gamification to co-create engaging and immersive experiences of urban nature, following the insight that the sensory and emotional dimensions of nature experiences are crucial for the development of nature connectedness and conservation awareness. We draw on a qualitative study on the emotional experience of a mixed-reality narrative developed for an historical botanical garden in Lisbon, in which game elements, namely treasure-hunting and rewards, are integrated into an urban nature experience. The study devised a methodology inspired by non-representational and creative methodologies, which comprised a series of performative workshops aimed to understand the emplaced emotional and sensory connections with the environment during the experience of the gamified mixed-reality narrative. Our findings allowed us to understand how gamification techniques in urban nature experiences can stimulate nature connectedness by encouraging sensory contact and appreciation of beauty, and promote environmental responsibility by emphasizing conservation issues. We conclude the paper by discussing the possibilities of further applications of gamification within the design of urban nature experiences.
References
Alsawaier R (2019) Research trends in the study of gamification. International Journal of Information and Learning Technology 36: 373–380. https://doi.org/10.1108/IJILT-12-2017-0119
Ahn S, Johnsen K, Ball C (2019) Points-based reward systems in gamification Impact children’s physical activity strategies and psychological needs. Health Education & Behavior 46: 417–425. https://doi.org/10.1177/1090198118818241
Akmentina L (2023) E-participation and engagement in urban planning: Experiences from the Baltic cities. Urban Research & Practice 16: 624–657. https://doi.org/10.1080/17535069.2022.2068965
Arora C, Razavian M (2021) Ethics of gamification in health and fitness-tracking. International Journal of Environmental Research and Public Health 18: 11052. https://doi.org/10.3390/ijerph182111052
Bahja F, Hancer M (2021) Eco-guilt in tourism: Do tourists intend to behave environmentally friendly and still revisit? Journal of Destination Marketing & Management 20: 100602. https://doi.org/10.1016/j.jdmm.2021.100602
Biglin J (2020) Embodied and sensory experiences of therapeutic space: Refugee place-making within an urban allotment. Health & Place 62: 102309. https://doi.org/10.1016/j.healthplace.2020.102309
Birch J, Rishbeth C, Payne S (2020) Nature doesn’t judge you–how urban nature supports young people’s mental health and wellbeing in a diverse UK city. Health & Place 62: 102296. https://doi.org/10.1016/j.healthplace.2020.102296
Boyd C, Edwardes C (2019) Non-representational theory and the creative arts. London. https://doi.org/10.1007/978-981-13-5749-7
Bulencer P, Egger R (2015) Gamification in tourism. Designing memorable experiences. Norderstedt.
Chou Y-K (2015) Actionable gamification: Beyond points, badges, and leaderboards. London.
Church S (2018) From street trees to natural areas: Retrofitting cities for human connectedness to nature. Journal of Environmental Planning and Management 61: 878–903. https://doi.org/10.1080/09640568.2018.1428182
Clayton S, Colléony A, Conversy P, Maclouf E, Martin L, Torres A, Truong M, Prévot A (2017) Transformation of experience: Toward a new relationship with nature. Conservation Letters 10: 645–651. https://doi.org/10.1111/conl.12337
Cleary A, Fielding K, Murray Z, Roiko A (2020) Predictors of nature connection among urban residents: Assessing the role of childhood and adult nature experiences. Environment and Behavior 52: 579–610. https://doi.org/10.1177/0013916518811431
Cox D, Hudson H, Shanahan D, Fuller R, Gaston K (2017) The rarity of direct experiences of nature in an urban population. Landscape and Urban Planning 160: 79–84. https://doi.org/10.1016/j.landurbplan.2016.12.006
Davidová M, Sharma S, McMeel D, Loizides F (2022) Co-De|GT: The gamification and tokenisation of more-than-human qualities and values. Sustainability 14: 3787. https://doi.org/10.3390/su14073787
De Biase A, Marelli C, Zaza O (2018) Urban nature in the digital age. From collective urban gardens to individual micro-landscapes. Built Environment 44: 354–373. https://doi.org/10.2148/benv.44.3.354
Dobson J, Birch J, Brindley P, Henneberry J, McEwan K, Mears M, Richardson M, Jorgensen A (2021) The magic of the mundane: The vulnerable web of connections between urban nature and wellbeing. Cities 108: 102989. https://doi.org/10.1016/j.cities.2020.102989
Dunn R, Gavin M, Sanchez M, Solomon J (2006) The Pigeon Paradox: Dependence of global conservation on urban nature. Conservation Biology 20: 1814–1816. https://doi.org/10.1111/j.1523-1739.2006.00533.x
Economou D, Bouki V, Kounenis T, Mentzelopoulos M, Georgalas N (2015) Treasure hunt pervasive games in cultural organisations. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL): 368–372. Thessaloniki. https://doi.org/10.1109/IMCTL.2015.7359621
Egerer M, Ordóñez C, Lin B, Kendal B (2019) Multicultural gardeners and park users benefit from and attach diverse values to urban nature spaces. Urban Forestry & Urban Greening 46: 126445. https://doi.org/10.1016/j.ufug.2019.126445
Fischer J, Riechers M (2021) From grief to hope in conservation. Conservation Biology 35: 1698–1700. https://doi.org/10.1111/cobi.13737
Fischer L, Kowarik I (2020) Connecting people to biodiversity in cities of tomorrow: Is urban foraging a powerful tool? Ecological Indicators 112: 106087. https://doi.org/10.1016/j.ecolind.2020.106087
Galinha I, Pais-Ribeiro J (2005) Contribuição para o estudo da versão portuguesa da Positive and Negative Affect Schedule (PANAS): II – Estudo psicométrico. Análise Psicológica 2(XXIII): 219–227. https://doi.org/10.14417/ap.84
Ging D, Garvey S (2018) ‘Written in these scars are the stories I can’t explain’: A content analysis of pro-ana and thinspiration image sharing on Instagram. New Media & Society 20: 1181–1200. https://doi.org/10.1177/1461444816687288
Hassan L, Hamari J (2020) Gameful civic engagement: A review of the literature on gamification of e-participation. Government Information Quarterly 37: 101461. https://doi.org/10.1016/j.giq.2020.101461
Hartig T, Kahn P (2016) Living in cities, naturally. Science 352: 938–940. https://doi.org/10.1126/science.aaf3759
Hatty M, Goodwin D, Smith L, Mavondo F (2022) Speaking of nature: Relationships between how people think about, connect with, and act to protect nature. Ecology and Society 27: 17. https://doi.org/10.5751/ES-13369-270317
Johnson D, Deterding S, Kuhn K, Staneva A, Stoyanov S, Hides L (2016) Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions 6: 89–106. https://doi.org/10.1016/j.invent.2016.10.002
Kavaliova M, Virjee F, Maehle N, Kleppe I, Nisar T (2016) Crowdsourcing innovation and product development: Gamification as a motivational driver. Cogent Business & Management 3: 1128132. https://doi.org/10.1080/23311975.2015.1128132
Klock A, Gasparini I, Pimenta M, Hamari J (2020) Tailored gamification: A review of literature. International Journal of Human-Computer Studies 144: 102495. https://doi.org/10.1016/j.ijhcs.2020.102495
Lacoeuilhe A, Prévot A, Shwartz A (2017) The social value of conservation initiatives in the workplace. Landscape and Urban Planning 157: 493–501. https://doi.org/10.1016/j.landurbplan.2016.08.019
Latifi G, Monfared M, Khojasteh H (2022) Gamification and citizen motivation and vitality in smart cities: a qualitative meta-analysis study. GeoJournal 87: 1217–1230. https://doi.org/10.1007/s10708-020-10295-0
Lewis, Z, Swartz M, Lyons E (2016) What’s the point? A review of reward systems implemented in gamification interventions. Games for Health 5: 93–99. https://doi.org/10.1089/g4h.2015.0078
Li J, Nassauer J (2021) Technology in support of nature-based solutions requires understanding everyday experiences. Ecology and Society 26: 35. https://doi.org/10.5751/ES-12838-260435
Lin B, Egerer M, Ossola A (2018) Urban gardens as a space to engender biophilia: Evidence and ways forward. Frontiers in Built Environment 4: 1-10. https://doi.org/10.3389/fbuil.2018.00079
Linaza M, Gutierrez A, Garcia A (2014) Pervasive augmented reality games to experience tourism destinations. Zheng X, Tussyadiah I (eds) Information and communication technologies in tourism: 497–510. Cham. https://doi.org/10.1007/978-3-319-03973-2_36
Liu Y, Cleary A, Fielding K, Murray Z, Roiko A (2022) Nature connection, pro-environmental behaviours and wellbeing: Understanding the mediating role of nature contact. Landscape and Urban Planning, 228: 104550. https://doi.org/10.1016/j.landurbplan.2022.104550
Lumber R, Richardson M, Sheffield D (2017). Beyond knowing nature: Contact, emotion, compassion, meaning, and beauty are pathways to nature connection. PLoS ONE 12: e0177186. https://doi.org/10.1371/journal.pone.0177186
Macaulay R, Lee K, Johnson K, Williams K (2022) ‘Letting my mind run wild’: Exploring the role of individual engagement in nature experiences. Urban Forestry & Urban Greening 71: 127566. https://doi.org/10.1016/j.ufug.2022.127566
Mallett R (2012) Eco-guilt motivates eco-friendly behavior. Ecopsychology 4: 223–231. https://doi.org/10.1089/eco.2012.0031
McEwan K, Richardson M, Sheffield D, Ferguson F, Brindley P (2019) A smartphone app for improving mental health through connecting with urban nature. International Journal of Environmental Research and Public Health 16: 3373. https://doi.org/10.3390/ijerph16183373
McEwan K, Ferguson F, Richardson M, Cameron R (2020) The good things in urban nature: A thematic framework for optimising urban planning for nature connectedness. Landscape and Urban Planning 194: 103687. https://doi.org/10.1016/j.landurbplan.2019.103687
Mesaglio T, Callaghan C (2021) An overview of the history, current contributions and future outlook of iNaturalist in Australia. Wildlife Research 48: 289–303. https://doi.org/10.1071/WR20154
Nisbet E, Zelenski J, Murphy S (2009) The nature relatedness scale: Linking individuals’ connection with nature to environmental concern and behavior. Environment and Behavior 41: 715–740. https://doi.org/10.1177/0013916508318748
Nisbet E, Zelenski J, Murphy S (2011) Happiness is in our nature: Exploring nature relatedness as a contributor to subjective well-being. Journal of Happiness Studies 12: 303–322. https://doi.org/10.1007/s10902-010-9197-7
Nobre H, Ferreira A (2017) Gamification as a platform for brand co-creation experiences. Journal of Brand Management 24: 349–361. https://doi.org/10.1057/s41262-017-0055-3
O’Donovan S, Gain J, Marais P (2013) A case study in the gamification of a university-level games development course. SAICSIT ‘13 Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference, October 2013: 242–251. Pretoria. https://doi.org/10.1145/2513456.2513469
Olsson M, Högberg J, Wästlund E, Gustafsson A (2016) In-store gamification: Testing a location-based treasure hunt app in a real retailing environment. 49th Hawaii International Conference on System Sciences (HICSS): 1634–1641. Koloa. https://doi.org/10.1109/HICSS.2016.206
Palliwoda J, Priess J (2021) What do people value in urban green? Linking characteristics of urban green spaces to users’ perceptions of nature benefits, disturbances, and disservices. Ecology and Society 26: 28. https://doi.org/10.5751/ES-12204-260128
Pauleit S, Andersson E, Anton B, Buijs A, Haase D, Hansen R, Kowarik I, Olafsson A, Jagt S (2019) Urban green infrastructure – connecting people and nature for sustainable cities. Urban Forestry & Urban Greening 40: 1–3. https://doi.org/10.1016/j.ufug.2019.04.007
Pett T, Shwartz A, Irvine K, Dallimer M, Davies Z (2016) Unpacking the people–biodiversity paradox: A conceptual framework. BioScience 66: 576–583. https://doi.org/10.1093/biosci/biw036
Postolache S, Torres R, Afonso A, Carmo M, Cláudio A, Domingos D, Ferreira A, Barata R, Carvalho P, Coelho A, Duarte M, Garcia C, Leal A, Redweik P (2022) Contributions to the design of mobile applications for visitors of botanical gardens. Procedia Computer Science 196: 389–399. https://doi.org/10.1016/j.procs.2021.12.028
Prévot A-C, Cheval H, Raymond R, Cosquer A (2018) Routine experiences of nature in cities can increase personal commitment toward biodiversity conservation. Biological Conservation 226: 1–8. https://doi.org/10.1016/j.biocon.2018.07.008
Pyle RM (1993) The thunder tree: Lessons from an urban wildland. Boston.
Radicchi A (2019) Soundwalking with children for a quieter and healthier city. Cities & Health 3: 78–84. https://doi.org/10.1080/23748834.2019.1578455
Sanchez D, Langer M, Kaur R (2020) Gamification in the classroom: Examining the impact of gamified quizzes on student learning. Computers & Education 144: 103666. https://doi.org/10.1016/j.compedu.2019.103666
Sailer M, Homner L (2020) The gamification of learning: A meta-analysis. Educational Psychology Review 32: 77–112. https://doi.org/10.1007/s10648-019-09498-w
Sardi L, Idri A, Fernández-Alemán J (2017) A systematic review of gamification in e-Health. Journal of Biomedical Informatics 71: 31–48. https://doi.org/10.1016/j.jbi.2017.05.011
Sato M, Aoshima I, Chang Y (2021) Connectedness to nature and the conservation of the urban ecosystem: Perspectives from the valuation of urban forests. Forest Policy and Economics 125: 102396. https://doi.org/10.1016/j.forpol.2021.102396
Schuttler S, Sorensen A, Jordan R, Cooper C, Shwartz A (2018) Bridging the nature gap: Can citizen science reverse the extinction of experience? Frontiers in Ecology and the Environment 16: 405–411. https://doi.org/10.1002/fee.1826
Shwartz A, Turbé A, Simon L, Julliard R (2014) Enhancing urban biodiversity and its influence on city-dwellers: An experiment. Biological Conservation 171: 82–90. https://doi.org/10.9774/gleaf.9781315402581_14
Shwartz A (2017) Designing nature in cities to safeguard meaningful experiences of biodiversity in an urbanizing world. Ossola A, Niemelä J (eds) Urban Biodiversity. From Research to Practice: 200–215. London.
Soga M, Gaston K (2016) Extinction of experience: the loss of human–nature interactions. Frontiers in Ecology and the Environment 14: 94–101. https://doi.org/10.1002/fee.1225
Soga M, Gaston K, Koyanagi T, Kurisu K, Hanaki K (2016) Urban residents’ perceptions of neighbourhood nature: Does the extinction of experience matter? Biological Conservation 203: 143–150. https://doi.org/10.1016/j.biocon.2016.09.020
Soga M, Yamanoi T, Tsuchiya K, Koyanagi T, Kanai T (2018) What are the drivers of and barriers to children’s direct experiences of nature? Landscape and Urban Planning 180: 114–120. https://doi.org/10.1016/j.landurbplan.2018.08.015
Stieglitz S, Lattemann C, Robra-Bissantz S, Zarnekow R, Brockmann T (2017) (eds) Gamification. Using game elements in serious contexts. Cham. https://doi.org/10.1007/978-3-319-45557-0
Sushinsky J, Rhodes J, Shanahan D, Possingham H, Fuller R (2017) Maintaining experiences of nature as a city grows. Ecology and Society 22: 22. https://doi.org/10.5751/ES-09454-220322
Thorpe A, Roper S (2019) The ethics of gamification in a marketing context. Journal of Business Ethics 155: 597–609. https://doi.org/10.1007/s10551-017-3501-y
Usher K, Durkin J, Bhullar N (2019) Eco-anxiety: How thinking about climate change-related environmental decline is affecting our mental health. International Journal of Mental Health Nursing 28: 1233–1234. https://doi.org/10.1111/inm.12673
Vannini P (2015) Non-representational methodologies. Re-envisioning research. London. https://doi.org/10.4324/9781315883540
Vanolo A (2018) Cities and the politics of gamification. Cities 74: 320–326. https://doi.org/10.1016/j.cities.2017.12.021
Vanolo A (2019) Playable urban Citizenship: Social justice and the gamification of civic life. Cardullo P, Di Feliciantonio C, Kitchin R (eds) The right to the smart city: 57–69. Bingley. https://doi.org/10.1108/978-1-78769-139-120191004
van Gaalen A, Brouwer J, Schönrock-Adema J, Bouwkamp-Timmer T, Jaarsma A, Georgiadis J (2021) Gamification of health professions education: A systematic review. Advances in Health Sciences Education 26: 683–711. https://doi.org/10.1007/s10459-020-10000-3
Voigt A, Wurster D (2015) Does diversity matter? The experience of urban nature’s diversity: Case study and cultural concept. Ecosystem Services 12: 200–208. https://doi.org/10.1016/j.ecoser.2014.12.005
Völker S, Baumeister H, Claßen T, Hornberg C, Kistemann T (2013) Evidence for the temperature-mitigating capacity of urban blue space – a health geographic perspective. Erdkunde 67: 355–371. https://doi.org/10.3112/erdkunde.2013.04.05
von Benzon N, Holton M, Wilkinson C, Wilkinson S (2021) Creative methods for human geographers. London. https://doi.org/10.4135/9781529739152
Voordijk H, Dorrestijn S (2021) Smart city technologies and figures of technical mediation. Urban Research & Practice 14: 1–26. https://doi.org/10.1080/17535069.2019.1634141
Wakao A, Matsumura K, Suzuki M, Noma H (2015) Treasure hunt game to persuade visitors to walk around a shopping mall. 2015 IEEE 4th Global Conference on Consumer Electronics: 527–530. Osaka. https://doi.org/10.1109/GCCE.2015.7398555
Williams A (2017) Therapeutic landscapes. London. https://doi.org/10.4324/9781315551166
Xu F, Weber J, Buhalis D (2013) Gamification in tourism. Xiang Z, Tussyadiah I (eds) Information and communication technologies in tourism 2014. Cham. https://doi.org/10.1007/978-3-319-03973-2_38
Xu F, Buhalis D, Weber J (2017) Serious games and the gamification of tourism. Tourism Management 60: 244–256. https://doi.org/10.1016/j.tourman.2016.11.020
Yen B, Mulley C, Burke M (2019) Gamification in transport interventions: Another way to improve travel behavioural change. Cities 85: 140-149. https://doi.org/10.1016/j.cities.2018.09.002
Zepp H (2018) Regional green belts in the Ruhr region. A planning concept revisited in view of ecosystem services. Erdkunde 72: 1–21. https://doi.org/10.3112/erdkunde.2018.01.01
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Daniel Paiva, Liliana Carvalho, Ana Matilde Sousa, Ana Luísa Soares, Sónia Talhé Azambuja
This work is licensed under a Creative Commons Attribution 4.0 International License.